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	<title>Bitbucket &#8211; Best DevOps</title>
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		<title>Keep Applications Secure in Atlassian Bitbucket with Automated Pull Requests</title>
		<link>https://www.bestdevops.com/keep-applications-secure-in-atlassian-bitbucket-with-automated-pull-requests/</link>
					<comments>https://www.bestdevops.com/keep-applications-secure-in-atlassian-bitbucket-with-automated-pull-requests/#respond</comments>
		
		<dc:creator><![CDATA[anil]]></dc:creator>
		<pubDate>Thu, 23 Apr 2020 05:31:58 +0000</pubDate>
				<category><![CDATA[Bitbucket]]></category>
		<category><![CDATA[IT applications]]></category>
		<category><![CDATA[IT technology]]></category>
		<category><![CDATA[Nexus]]></category>
		<category><![CDATA[SCM tools]]></category>
		<guid isPermaLink="false">http://www.bestdevops.com/?p=12006</guid>

					<description><![CDATA[Learn how automated pull requests in Atlassian Bitbucket can help development teams manage open source dependencies, reduce vulnerable components, and enforce security policies without adding developer noise.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>This article is based on reporting originally published on <a href="https://securityboulevard.com" rel="noopener">Security Boulevard</a> and covers Sonatype&#8217;s Nexus Lifecycle integration with Atlassian Bitbucket.</em></p>



<h2 class="wp-block-heading">The Case for Automating Dependency Security</h2>



<p class="wp-block-paragraph">Modern software development depends heavily on open source components. Every third-party library or framework added to a codebase introduces potential security risk, especially if that dependency is not kept up to date. As development organizations scale and try to ship faster, manually tracking and remediating vulnerable dependencies becomes impractical.</p>



<p class="wp-block-paragraph">According to Sonatype&#8217;s 2019 State of the Software Supply Chain Report—which analyzed more than 36,000 open source components from the Maven Central Repository—exemplary development teams are significantly more likely to use automated tools to manage their open source software (OSS) dependencies. Those same teams also report a substantially lower rate of vulnerable component usage, demonstrating a clear correlation between automation and improved security posture.</p>



<h2 class="wp-block-heading">Where Developers Work: Source Control Management Systems</h2>



<p class="wp-block-paragraph">Source control management (SCM) systems—such as GitHub, GitLab, and Atlassian Bitbucket—are central to modern development workflows. They are typically the first place where code is shared, reviewed by peers, and evaluated by automated tools. This makes SCMs a natural integration point for security and dependency management tooling.</p>



<p class="wp-block-paragraph">Bringing security checks directly into the SCM layer means developers encounter policy violations and remediation guidance at the earliest possible moment—before vulnerable code is merged into a main branch or deployed to production.</p>



<h2 class="wp-block-heading">The Problem with Existing Automated Dependency Solutions</h2>



<p class="wp-block-paragraph">A growing number of tools can automatically open pull requests to upgrade vulnerable dependencies. However, many teams report quickly disabling these integrations. The most common complaints include:</p>



<ul class="wp-block-list">
<li><strong>Alert noise:</strong> Tools that generate large volumes of pull requests or notifications overwhelm developers and lead to &#8220;alert fatigue,&#8221; making it harder to prioritize genuine risks.</li>
<li><strong>Lack of policy context:</strong> Generic tools typically suggest upgrading to the next non-vulnerable version without considering whether that version aligns with an organization&#8217;s approved open source policies.</li>
<li><strong>False positives:</strong> Without precise vulnerability intelligence, tools may flag components that do not actually pose a risk in the context of how they are used.</li>
<li><strong>Haphazard updates:</strong> Blindly upgrading dependencies to the latest version can introduce breaking changes or compatibility issues without any guarantee of meaningful security improvement.</li>
</ul>



<h2 class="wp-block-heading">Sonatype Nexus Lifecycle and Automated Pull Requests for Bitbucket</h2>



<p class="wp-block-paragraph">Sonatype&#8217;s Nexus Lifecycle integrates with several SCM platforms, including Atlassian Bitbucket. The Bitbucket integration supports automated pull requests that are designed to address the shortcomings described above. Key characteristics of this approach include:</p>



<ul class="wp-block-list">
<li><strong>Policy-aware remediation:</strong> Rather than suggesting the next available non-vulnerable version, Nexus Lifecycle evaluates candidate upgrades against your organization&#8217;s configured open source policies before recommending a fix.</li>
<li><strong>Nexus Intelligence data:</strong> Remediation guidance is backed by Sonatype&#8217;s proprietary vulnerability and component intelligence database, which is intended to reduce false positives compared to community-sourced vulnerability feeds alone.</li>
<li><strong>Reduced noise:</strong> By filtering recommendations through policy rules and accurate component data, the integration aims to surface only actionable pull requests—minimizing the volume of irrelevant alerts developers need to process.</li>
<li><strong>Automated dependency maintenance:</strong> Pull requests are opened automatically when a violation is detected, lowering the manual burden on developers and security teams.</li>
</ul>



<h2 class="wp-block-heading">How Policy-Driven Automation Differs from Generic Upgrades</h2>



<p class="wp-block-paragraph">A standard automated dependency tool might detect that <code>lodash 4.17.4</code> has a known vulnerability and immediately open a pull request to upgrade to <code>lodash 4.17.21</code>. A policy-driven tool like Nexus Lifecycle performs additional checks:</p>



<ul class="wp-block-list">
<li>Is the proposed upgrade version itself on the organization&#8217;s approved list?</li>
<li>Does the new version introduce any new policy violations (e.g., license incompatibilities)?</li>
<li>Is the vulnerability actually exploitable given how the component is used in this project?</li>
<li>Does the organization&#8217;s policy require upgrading, or is a workaround acceptable?</li>
</ul>



<p class="wp-block-paragraph">This additional context is what separates policy-driven automation from simple version bumping, and it is the primary reason teams are less likely to disable such integrations due to noise.</p>



<h2 class="wp-block-heading">Getting Started: Integrating Nexus Lifecycle with Bitbucket</h2>



<p class="wp-block-paragraph">To take advantage of automated pull requests for Bitbucket with Nexus Lifecycle, your team will generally need:</p>



<ol class="wp-block-list">
<li>An active Sonatype Nexus Lifecycle license with SCM integration enabled.</li>
<li>Atlassian Bitbucket (Cloud or Data Center—confirm which editions are supported with Sonatype directly).</li>
<li>An open source policy configured in Nexus Lifecycle that reflects your organization&#8217;s risk tolerance, approved licenses, and component standards.</li>
<li>Repository-level configuration to connect Bitbucket repositories to Nexus Lifecycle scans.</li>
</ol>



<p class="wp-block-paragraph">Once configured, Nexus Lifecycle monitors repositories for policy violations and opens targeted pull requests with remediation details, including the recommended upgrade version and the policy rationale behind the recommendation.</p>



<h2 class="wp-block-heading">Key Takeaways</h2>



<ul class="wp-block-list">
<li>Automating open source dependency management at the SCM layer is an increasingly common practice among high-performing development teams.</li>
<li>Generic automated upgrade tools often create more problems than they solve due to noise and lack of policy context.</li>
<li>Policy-driven tools like Sonatype Nexus Lifecycle aim to generate only actionable, context-aware pull requests in Atlassian Bitbucket.</li>
<li>Integrating security into the developer workflow—rather than treating it as a downstream gate—reduces the cost and friction of remediating vulnerabilities.</li>
</ul>



<p class="wp-block-paragraph">For more information on Sonatype&#8217;s SCM integrations and open source policy management, visit the <a href="https://www.sonatype.com/products/open-source-security-dependency-management" rel="noopener">Sonatype product page</a>.</p>
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			</item>
		<item>
		<title>Mabl Integrates Web App Testing with GitHub and Bitbucket Workflows</title>
		<link>https://www.bestdevops.com/mabl-integrates-web-app-testing-with-github-bitbucket-workflows/</link>
					<comments>https://www.bestdevops.com/mabl-integrates-web-app-testing-with-github-bitbucket-workflows/#respond</comments>
		
		<dc:creator><![CDATA[anil]]></dc:creator>
		<pubDate>Thu, 23 Apr 2020 05:29:10 +0000</pubDate>
				<category><![CDATA[Bitbucket]]></category>
		<category><![CDATA[GitHub]]></category>
		<category><![CDATA[Full-stack]]></category>
		<category><![CDATA[IT automation]]></category>
		<category><![CDATA[IT developers]]></category>
		<category><![CDATA[Jira]]></category>
		<guid isPermaLink="false">http://www.bestdevops.com/?p=12003</guid>

					<description><![CDATA[Mabl's automated front-end testing platform adds GitHub Actions, Bitbucket, and Atlassian Bamboo integrations so developers can shift testing left—catching UI and UX issues earlier in the development cycle.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Originally reported by InfoWorld. Mabl is an automated front-end testing platform co-founded by former Google engineers.</em></p>



<h2 class="wp-block-heading">What Is Mabl?</h2>



<p class="wp-block-paragraph">Mabl is an AI-assisted, automated testing platform focused on the front-end of web applications. Unlike traditional code-level test frameworks, Mabl tests are designed to validate <em>user experience</em>—verifying that an app behaves the way a real user expects, not just that the underlying code passes unit or integration checks.</p>



<p class="wp-block-paragraph">As Mabl co-creator Dan Belcher explained: <em>&#8220;Frameworks like Selenium test front-end code, not user experience. So all your scripts may pass, but from the user&#8217;s perspective the thing may still be broken.&#8221;</em> For teams already invested in Selenium, Mabl supports importing existing Selenium test suites to ease migration.</p>



<h2 class="wp-block-heading">New Integrations: GitHub, Bitbucket, and Atlassian Bamboo</h2>



<p class="wp-block-paragraph">The release described here focuses on extending Mabl&#8217;s reach into the daily developer workflow through integrations with popular code-hosting and CI/CD platforms. The core idea is <strong>shift-left testing</strong>—moving quality checks earlier in the development cycle so that issues are caught before they reach production or even staging.</p>



<h3 class="wp-block-heading">GitHub Integration</h3>



<ul class="wp-block-list">
  <li>End-to-end Mabl tests run automatically as part of the <strong>pull request checks</strong> pipeline, blocking merges if tests fail.</li>
  <li><strong>GitHub Actions</strong> can trigger Mabl test runs on commits, branch pushes, or PR events—no separate CI server required for this step.</li>
  <li>Tests can be <strong>snapshotted and version-pinned</strong> to specific workflow stages or product milestones, making it easier to reproduce exactly how tests behaved at a given point in time.</li>
</ul>



<h3 class="wp-block-heading">Bitbucket and Atlassian Bamboo Integration</h3>



<ul class="wp-block-list">
  <li>Atlassian Bamboo automation can also trigger Mabl tests, bringing front-end quality checks into teams using the Atlassian toolchain.</li>
  <li>Bitbucket repositories gain similar pipeline integration, allowing Mabl to slot into existing Bitbucket Pipelines workflows.</li>
</ul>



<h2 class="wp-block-heading">Developer-Centric Features</h2>



<p class="wp-block-paragraph">Beyond CI/CD pipeline integration, this release adds tooling aimed squarely at individual developers rather than dedicated QA teams.</p>



<h3 class="wp-block-heading">Headless Local Test Runner</h3>



<p class="wp-block-paragraph">The headless local test runner lets developers execute front-end Mabl tests directly on their own machines during development—without needing to push code to a shared environment first. The runner operates in the background and surfaces issues without requiring the developer to monitor the test process manually.</p>



<h3 class="wp-block-heading">Command-Line Interface (CLI)</h3>



<p class="wp-block-paragraph">A new CLI allows developers to configure and run Mabl tests alongside their regular development tasks. This makes it practical to run a targeted test suite from a terminal window without switching context to a browser-based dashboard.</p>



<h2 class="wp-block-heading">Jira Ticket Automation for Regressions</h2>



<p class="wp-block-paragraph">When Mabl detects a regression or failure, it can automatically file a <strong>Jira ticket</strong> that includes:</p>



<ul class="wp-block-list">
  <li>Full stack traces</li>
  <li>Screenshots or other test artifacts</li>
  <li>Enough context for a developer to reproduce the issue without manually re-running the test scenario</li>
</ul>



<p class="wp-block-paragraph">This reduces the back-and-forth between QA reporters and developers by embedding reproduction details directly in the issue tracker.</p>



<h2 class="wp-block-heading">Pricing and Trial</h2>



<p class="wp-block-paragraph">Mabl&#8217;s pricing is available on request. At the time of this report, the platform offered:</p>



<ul class="wp-block-list">
  <li>A <strong>14-day free trial</strong> with full feature access</li>
  <li>Plans starting at <strong>1,000 test runs per month</strong>, scaling upward based on volume and the auxiliary features required (such as cross-browser support beyond Chrome and Firefox)</li>
</ul>



<p class="wp-block-paragraph">Check <a href="https://www.mabl.com" rel="noopener">mabl.com</a> for current pricing, as plans and feature tiers will have changed since this article was originally published in April 2020.</p>



<h2 class="wp-block-heading">Why This Matters for DevOps Teams</h2>



<p class="wp-block-paragraph">Integrating front-end UX testing directly into pull request workflows addresses a real gap in many CI/CD pipelines: automated tests often cover backend logic and API contracts thoroughly, but browser-rendered user flows are tested manually or only in dedicated QA sprints. By making these tests run on every commit—and by providing local and CLI tooling—Mabl reduces the cost of finding front-end regressions late in a release cycle.</p>



<p class="wp-block-paragraph">The shift-left approach is especially valuable for teams practicing trunk-based development or deploying frequently, where catching a broken user flow after merge is significantly more expensive than catching it at the PR stage.</p>
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			</item>
		<item>
		<title>Gaming Tools Market Overview: Key Players, Segments, and Competitive Landscape</title>
		<link>https://www.bestdevops.com/gaming-tools-market-size-analysis-research-share-2026bitbucket-amazon-gamelift-google-gaming/</link>
					<comments>https://www.bestdevops.com/gaming-tools-market-size-analysis-research-share-2026bitbucket-amazon-gamelift-google-gaming/#respond</comments>
		
		<dc:creator><![CDATA[anil]]></dc:creator>
		<pubDate>Fri, 27 Mar 2020 05:53:36 +0000</pubDate>
				<category><![CDATA[AWS]]></category>
		<category><![CDATA[Bitbucket]]></category>
		<category><![CDATA[Action!]]></category>
		<category><![CDATA[Amazon GameLift]]></category>
		<category><![CDATA[BINK]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Google Gaming]]></category>
		<category><![CDATA[Libgdx]]></category>
		<category><![CDATA[The Game Creators]]></category>
		<guid isPermaLink="false">http://www.bestdevops.com/?p=11394</guid>

					<description><![CDATA[An overview of the global gaming tools market, covering key vendors such as Amazon GameLift, Bitbucket, Libgdx, and GameAnalytics, along with market segments, regional coverage, and competitive dynamics.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>This article is based on a market research report synopsis originally published by QYResearch and syndicated via weeklywall.com. No independent benchmarks, revenue figures, or forecasts have been verified by this publication. See review notes at the end for important caveats.</em></p>



<h2 class="wp-block-heading">What Is the Gaming Tools Market?</h2>



<p class="wp-block-paragraph">The global gaming tools market encompasses the software platforms, libraries, analytics services, and cloud infrastructure that game developers use to build, deploy, and operate games. This includes everything from open-source game frameworks and input-handling libraries to cloud-based multiplayer session management and player analytics platforms.</p>



<p class="wp-block-paragraph">As game development has industrialised, the tooling ecosystem has grown correspondingly complex. Studios of every size now depend on a layered stack of specialised tools rather than in-house solutions, which is the primary driver of market growth in this category.</p>



<h2 class="wp-block-heading">Key Vendors in the Gaming Tools Ecosystem</h2>



<p class="wp-block-paragraph">The research report identifies the following companies as significant participants in the global gaming tools market:</p>



<ul class="wp-block-list">
<li><strong>Amazon GameLift</strong> – AWS-managed service for hosting, scaling, and operating dedicated game servers for multiplayer titles.</li>
<li><strong>Bitbucket</strong> – Atlassian&#8217;s Git-based source-code hosting platform, widely used by game development teams for version control and CI/CD pipelines.</li>
<li><strong>Google Gaming</strong> – Google&#8217;s portfolio of gaming infrastructure and cloud services aimed at game developers and publishers.</li>
<li><strong>Libgdx</strong> – An open-source Java/Kotlin game development framework supporting desktop, Android, iOS, and WebGL targets.</li>
<li><strong>Flixel</strong> – An open-source game-making library (originally Flash-based, now available as HaxeFlixel) focused on 2D games.</li>
<li><strong>BINK</strong> – RAD Game Tools&#8217; widely used video codec, prevalent in cut-scene and in-game video playback across console and PC platforms.</li>
<li><strong>The Game Creators</strong> – Developer of GameGuru and other accessible game-creation tools targeting indie developers.</li>
<li><strong>GameAnalytics</strong> – A free-to-use analytics platform providing player behaviour insights, retention metrics, and monetisation data to game studios.</li>
<li><strong>HumanIK</strong> – Autodesk&#8217;s inverse-kinematics middleware used to produce realistic character animation in games.</li>
<li><strong>FBX</strong> – Autodesk&#8217;s interchange file format and SDK, the de facto standard for transferring 3D assets between content-creation tools and game engines.</li>
<li><strong>Allegro</strong> – A cross-platform C/C++ library providing low-level graphics, audio, and input primitives for game development.</li>
<li><strong>Xinput</strong> – Microsoft&#8217;s API for handling Xbox controller input on Windows, commonly integrated into PC game builds.</li>
<li><strong>Object Oriented Input System (OIS)</strong> – A cross-platform input library originally associated with the OGRE rendering engine.</li>
<li><strong>Beast</strong> – Autodesk&#8217;s lightmap baking and global illumination solution used to pre-compute lighting in game environments.</li>
<li><strong>deltaDNA</strong> – A player engagement and live-game analytics platform (acquired by Unity Technologies) focused on personalisation and retention campaigns.</li>
<li><strong>Action!</strong> – Mirillis&#8217; screen and gameplay recording software popular with content creators and QA teams.</li>
</ul>



<p class="wp-block-paragraph">This vendor list spans very different tool categories — source control, cloud infrastructure, frameworks, middleware, analytics, and codecs — which reflects the breadth of what the report classifies as &#8220;gaming tools.&#8221;</p>



<h2 class="wp-block-heading">Market Segmentation</h2>



<h3 class="wp-block-heading">By Deployment Type</h3>



<ul class="wp-block-list">
<li><strong>Cloud-based</strong> – Tools delivered as managed services (e.g., Amazon GameLift, GameAnalytics, deltaDNA). These reduce operational overhead and scale elastically with player demand.</li>
<li><strong>On-premise</strong> – SDKs, middleware, and libraries installed locally within a studio&#8217;s build pipeline (e.g., HumanIK, Beast, FBX SDK, Allegro, BINK).</li>
</ul>



<h3 class="wp-block-heading">By End-Use Segment</h3>



<ul class="wp-block-list">
<li><strong>Corporate</strong> – Serious games, training simulations, and enterprise gamification applications.</li>
<li><strong>Entertainment</strong> – Consumer games across PC, console, and mobile platforms; the largest segment by revenue.</li>
<li><strong>Sports</strong> – Sports simulation, esports infrastructure, and sports-broadcast visualisation tools.</li>
<li><strong>Education</strong> – EdTech games, interactive learning platforms, and educational simulations.</li>
<li><strong>Others</strong> – Defence, healthcare simulation, and architectural visualisation.</li>
</ul>



<h3 class="wp-block-heading">By Application</h3>



<ul class="wp-block-list">
<li><strong>Gaming Developers</strong> – Studios and independent developers integrating tools directly into production pipelines.</li>
<li><strong>Others in Gaming</strong> – Publishers, QA service providers, esports operators, and content creators.</li>
</ul>



<h2 class="wp-block-heading">Regional Coverage</h2>



<p class="wp-block-paragraph">The report evaluates market size, historical data, and forecasts across six regions:</p>



<ul class="wp-block-list">
<li><strong>North America</strong> – Largest established market; home to major cloud providers and a dense independent development community.</li>
<li><strong>Europe</strong> – Strong indie ecosystem and significant AAA studio presence, particularly in the UK, France, Germany, and the Nordic countries.</li>
<li><strong>China</strong> – Analysed separately given the scale of its domestic market and the presence of major platform operators.</li>
<li><strong>Rest of Asia Pacific</strong> – Covers Japan, South Korea, Southeast Asia, and Australia; high mobile gaming penetration drives tooling demand.</li>
<li><strong>Latin America</strong> – Emerging development community with growing investment from international publishers.</li>
<li><strong>Middle East &amp; Africa</strong> – Early-stage but expanding market, particularly in mobile and esports.</li>
</ul>



<h2 class="wp-block-heading">Competitive Landscape and Analysis Methods</h2>



<p class="wp-block-paragraph">The report applies two standard strategic-analysis frameworks:</p>



<ul class="wp-block-list">
<li><strong>PESTLE analysis</strong> – Evaluates Political, Economic, Social, Technological, Legal, and Environmental factors shaping market conditions.</li>
<li><strong>Porter&#8217;s Five Forces</strong> – Assesses competitive rivalry, threat of new entrants, bargaining power of buyers and suppliers, and threat of substitutes within the gaming tools space.</li>
</ul>



<p class="wp-block-paragraph">For each major vendor, the full report includes a company profile, product and service description, revenue history (2015–2020), and recent strategic developments such as acquisitions, partnerships, and product launches.</p>



<h2 class="wp-block-heading">Key Market Dynamics</h2>



<h3 class="wp-block-heading">Drivers</h3>



<ul class="wp-block-list">
<li>Rapid growth in global gaming audiences, particularly on mobile platforms.</li>
<li>Increasing adoption of cloud infrastructure for multiplayer backend management.</li>
<li>Democratisation of game development through accessible frameworks and free-tier analytics tools.</li>
<li>Expansion of esports and live-service games requiring robust operational tooling.</li>
</ul>



<h3 class="wp-block-heading">Challenges</h3>



<ul class="wp-block-list">
<li>Fragmentation across platforms (PC, console, mobile, VR) increases the complexity of tool integration.</li>
<li>Vendor lock-in risk when adopting proprietary cloud-based tools.</li>
<li>Open-source alternatives commoditise portions of the market, compressing margins for commercial vendors.</li>
<li>Rapid technology shifts (e.g., real-time ray tracing, procedural generation) require continuous tool updates.</li>
</ul>



<h2 class="wp-block-heading">Report Structure at a Glance</h2>



<p class="wp-block-paragraph">The full QYResearch report is structured across fourteen chapters:</p>



<ol class="wp-block-list">
<li>Market overview and scope</li>
<li>Market size by deployment type (cloud vs. on-premise)</li>
<li>Market size by application segment</li>
<li>Competitive analysis by player</li>
<li>Company profiles and financial data for 16 key vendors</li>
<li>–11. Regional breakdowns: North America, Europe, China, Rest of Asia Pacific, Latin America, Middle East &amp; Africa</li>
<li>Market dynamics (trends, drivers, challenges, Porter&#8217;s Five Forces)</li>
<li>Research findings and conclusions</li>
<li>Methodology and data sources</li>
</ol>



<h2 class="wp-block-heading">About the Source</h2>



<p class="wp-block-paragraph">This synopsis is drawn from a market research report produced by <strong>QYResearch</strong>, a consulting firm specialising in industry market-sizing reports. The original customisation enquiry link cited in the source post pointed to <code>qyresearch.com</code>. Readers requiring the full dataset, company-level revenue figures, or regional forecasts should contact QYResearch directly for report pricing and availability.</p>



<p class="wp-block-paragraph"><em>Note: This article summarises a third-party research report synopsis. No figures, forecasts, or vendor revenue data from the underlying report have been reproduced or independently verified by this publication.</em></p>
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